Medal of honor 2010 review
![medal of honor 2010 review medal of honor 2010 review](https://www.thegamesdownload.net/wp-content/uploads/2019/07/Medal-of-Honor-screen-1.jpg)
The camera that so lovingly caresses the chaos flies in the face of Warfighter's meager attempts to identify the drivers as everyday heroes, but the tension of avoiding oncoming traffic and the joy of watching your four-wheeled victims flip with abandon are both guilty pleasures. Some of these driving sections are ridiculous and entertaining, directing you to incite crashes, and then showcasing the destruction in slow motion, Burnout-style. There are several scripted set-piece sections that stand above the rest, however-and in fact, stand above the campaign in general. The game signals "hey, here's the part with the sniper rifle," and you dutifully perform the necessary actions so you can continue. Things explode real nice, but these sequences are all segmented sharply from the surrounding gameplay. There are seemingly endless door breaches, in which time slows to a crawl while you and your AI teammates charge into a room and litter the floor with corpses. There are the parts where you call in airstrikes to annihilate entire buildings, and there's the bit where you shoot down a helicopter with a rocket launcher. There are the parts where you sneak up on enemies from behind and gruesomely stab them, and the parts where you snipe the baddies lurking in distant windows. Warfighter checks other paradigms off its list, too. Without challenge, there needs to be something else to keep excitement levels high-but there aren't enough foes to shoot or other sources of thrills to compensate.
![medal of honor 2010 review medal of honor 2010 review](https://i.ytimg.com/vi/yt51XNo6f34/maxresdefault.jpg)
Ditto for the obligatory helicopter gunner segment, in which you mow down nameless grunts from above. The aforementioned boat chase requires no skill, neither from a driving nor from a shooting perspective. (A little improvisational spirit could have gone a long way.) But it's the moments you most expect to deliver the brightest sparks that are most devoid of them. The excitement is also undercut by your AI teammates' unlimited supply of ammo there's never any need to scrounge the ground for enemy weapons, which diminishes the sense that you are in imminent danger. To Warfighter's benefit, it's not as much of a turkey shoot as its 2010 predecessor, though enemies still pop up in the most predictable places, inviting you to gun them down. If only the gameplay could consistently uphold the promise of the most atmospheric levels.
![medal of honor 2010 review medal of honor 2010 review](https://sm.pcmag.com/pcmag_in/review/m/medal-of-h/medal-of-honor_yw3q.jpg)
#Medal of honor 2010 review Pc
These visuals are much more effective on the PC than consoles, but on any platform, Medal of Honor: Warfighter isn't always just a sea of brown, though you can still expect plenty of dusty roads and crumbling hovels to fill your field of view.
![medal of honor 2010 review medal of honor 2010 review](https://cdn.videogamesblogger.com/wp-content/uploads/2010/10/Medal-of-Honor-Screenshot1.jpg)
The Frostbite 2 engine that gave Battlefield 3 life is used well enough here, occasional visual glitches and distracting screen grime notwithstanding. Elsewhere, you use the blazing shine of your enemies' flashlights as beacons for your violence in various locales. Other levels are just as visually impressive, like an on-rails boat shootout during which fires rage and floating debris threatens to ram you. The shooting is occasionally put to good use, too, such as in a noisy showdown during a raging rainstorm, the palm trees waving and bending in response to the heaving winds. You're given the ability to take cover and lean or peek before taking aim, lest you get pelted with lead at times, this encourages you to consider your surroundings and preserve your own well-being rather than rush forward, spraying the room with bullets. The basic shooting and movement models are a good start, not because the guns are that remarkable, but because there's a sense of weight to your sprints and your leaps. Yet there's something worthy here-the glimmer of a Medal of Honor that might yet hew its own path if the right elements are cultivated. Medal of Honor: Warfighter doesn't craft such an arc, and thus feels more like a pastiche of shooter tropes than a self-contained experience with its own identity. When a game intends to be a playable action film, as so many do, managing that arc is key to delivering a memorable experience. By directing the experience so tightly, a developer can build momentum, giving the action an arc that develops tension and ultimately reaches a zenith. Warfighter's issue isn't that it fits this common modern-day shooter template, but that developer Danger Close doesn't use the linearity to the game's benefit. "Linear." The word is commonly used to identify any number of shooters that usher you along a narrow path, interrupting your progress with a bit of sniping, the shooting of a turret, or an explosion-heavy cutscene. Now Playing: Video Review - Medal of Honor: Warfighter By clicking 'enter', you agree to GameSpot's